|5th Generation Competitors|
|3DO||Jaguar||Saturn||Playstation||Nintendo 64||FM Towns Marty||CD32||Pippin||Playdia||Loopy|
|Region||Release Date||Discontinued||Lifetime Sales|
|Japan||23rd Dec 1994||1998||400K|
When the SuperGrafx failed to make ground up on the 16 bit consoles and with the 32 bit generation on the horizon NEC realised they had to develop a new machine from scratch.
NEC looked at the Playstation and Saturn to see the areas they needed to concentrate on. They chose a fairly powerful 32 bit chip in the RISC based V810 and they picked a very speedy double speed SCSI CD drive.
Unfortunately they missed what would turn out to be the single most important aspect of the new consoles.
The PC-FX had no 3D capabilities at all. It was a very powerful 2D machine, but this didn’t help it against the onslaught of 3D games that came with the 32 bit generation.
Aside from the 3D aspect, the PC-FX was a powerful machine, capable of moving large 2D images around and using Jpeg animation in-line with other 2D assets.
It was also a very expandable machine, including a memory slot for backup and an in-built SCSI chain to add various SCSI devices (although none were ever announce or supported).
In the end the PC-FX ended up being a repository of Hentai titles, much like most failed consoles in Japan. This failure also saw NEC leave the console market, which was a shame given their previous attempts.
|Processor||NEC V810 32 bit RISC @ 21.5 MHz|
|Custom Chips||HuC6270 video chips|
|Video||24 bit colour, 16M on-screen at once, 6 background layers and 2 sprite layers. Jpeg Motion decoder|
|Audio||16 bit stereo, 2 ADPCM channels, 6 5 bit sample channels|
|Removable storage||2 x SCSI CD ROM|