|5th Generation Competitors|
|3DO||Jaguar||Saturn||Playstation||Nintendo 64||FM Towns Marty||PC-FX||CD32||Playdia||Loopy|
|Region||Release Date||Discontinued||Lifetime Sales|
|Japan||28th Mar 1996||1997||42K (total)|
|North America||1st Sep 1996||1997|
In 1996 the post-jobs world of Apple was searching around for ways to spread their PowerPC platform. Seeing how consoles had integrated into so many living rooms they decided that this was the direction to go. So, working with Bandai, they developed the Pippin Platform. This platform was based on their existing Power Mac computers.
The Pippin was a hugely powerful machine and included numerous options that no other console had. These included the ability to be used in PAL or NTSC out of the box and they had a built-in VGA port as well as the usual composite jacks.
Bandai released the Pippin in Japan as the ATMARK and in the US as ATWORLD. These machines were largely identical except the US one was black from the start and the Japanese release was white.
In Europe Katz Media released a slightly improved machine with more memory.
The Pippin was incredibly expensive at release, unsurprising seeing as it had such a powerful spec. But despite that it couldn’t compete well with the Playstation or Saturn. Nobody wanted to buy a machine that was weaker and more expensive. The Japanese version is easiest to get hold of, the US version is rare and the European version is nearly impossible to get.
The Pippin came with internet access built-in, via a phone jack. The controller, called the Apple Jack, had a built-in trackball to help you navigate web pages.
The community has since released a version of Mac OS 7 that can be booted, pretty much making the Pippin into a working Macintosh.