||17th Sep 1993
The history of Commodore is long and complicated. But by the time the gaming industry recovered from the crash they were doing ok with the Amiga platform. But this was due to change, Europe had been a stronghold for them but the NES and, to a lesser extent, Sega MasterSystem were about to hit and hit hard.
Commodore tried a couple of times to compete, first with a consolised version of their hit Commodore 64 8-bit computer and then with a living room friendly version of their Amiga platform, the CDTV.
Both were huge flops. The C64 Game System just didn’t have the power and the CDTV was a confusing and expensive system. Whilst it had some power it just wasn’t marketed well.
Their final attempt was again based on the Amiga, but this time it got pretty much everything correct.
The CD32 was the first 32 bit console and was based on the Amiga 1200, in fact with the addition of an extension board it was possible to add peripherals like a keyboard and mouse to make it a fully fledged computer.
The machine itself was powerful, priced fairly well and had the advantage of having a library of existing Amiga titles that could be easily ported across. The controller is a fairly weird inverted look, but is surprisingly comfortable. The buttons, however, feel slightly cheap, as does the D-Pad.
There are some truly great titles for the CD32 and programmers, even now, are porting across other Amiga titles across, including the awesome Supercars 2 by Gremlin.
Unfortunately, despite a strong start, the CD32 failed selling just 100,000 units. This was due to a number of factors, first Commodore missed a patent payment to XOR. This meant that they were unable to sell the CD32 in America. Then their available stock was stuck in the Philippines, the factory refused to release it due to an outstanding bill. Unable to pay the bill, the patent payment or to sell more units, Commodore filed for Bankruptcy.
A few companies purchased the Commodore name but they didn’t want to release new machines, just use the name to shift various items. An ignominious end to a revolutionary company.
||Motorola 68EC020 @ 14.32 MHz (NTSC) 14.18 MHz (PAL)
||Kickstart 3.1 ROM with CD32 extensions
1 KB non-volatile EEPROM memory for game saves
||Advanced Graphics Architecture (AGA)
Akiko CD controller and performs chunky planar graphics conversion
||24-bit colour palette (16.8 million colors)
Up to 256 on-screen colours in indexed mode
- 320×200 to 1280×400i (NTSC)
- 320×256 to 1280×512i (PAL)
||4 × 8-bit stereo PCM channels)
28 kHz maximum DMA sampling rate
||Double-speed (300 KB/s) CD-ROM drive (proprietary Matsushita controller)
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