Bandai Apple Pippin
Apple’s relationship with games has always been a little confused, but during the PowerMac era when they were trying to gain market share in any way possible gaming was seen as a possibility.
Enter the Apple Pippin architecture, a hardware reference based on the Quadra PowerMac line and featuring an entry level 603 processor. Apple hoped to sell this to manufactures as a way of gaining access to the living room.
In the end only two manufacturers joined the program, Bandai who concentrated on Japan and North America and Katz Media who released the European version.
In the end the high cost and relative lack of performance to the rest of the Fifth Generation consoles killed the project. Japan and North America saw less than 100,000 sales combined and Europe only ever saw a very limited release before being cancelled.
Continue reading “Lets look at: Bandai Apple @Work Pippin: Apple’s gaming folly”
We’ve taken a look at Fujitsu‘s entries into the console market, but we felt that the Car Marty deserved a closer look.
Continue reading “Hardware Review: Fujitsu Ten MVP-1 Car Marty”
We take a look at NEC’s portable, but not mobile, handheld console, the PC Engine LT.
The LT fitted a slightly strange niche in the gaming market, coming halfway between NECs CoreGrafx home console and their GT handheld. It had a similar footprint to the diminutive CoreGrafx and had a built-in screen like the GT (although larger and far better quality). But the LT was not mobile like the GT, there were no batteries, you needed to have a PSU plugged in.
In this sense it’s more akin to the Nintendo Wii U in spirit, more about freeing up the household TV than taking games with you.
Continue reading “NEC PC Engine LT”
Outrun is probably one of the best loved Arcade racers out there. Designed by Yu Suzuki in 1986 it utilised the hardware created for the earlier Hang On and Space Harrier titles.
Because it was an incredibly popular Arcade machine it was ported to many consoles, we take a look at it on:
Continue reading “We take a look at Outrun Ports”
We take a closer look at Sharp‘s officially licensed Famicom / Famicom Disk System hybrid – The Sharp Twin Famicom.
Continue reading “Review: Sharp Twin Famicon”
We take a look at Fujitsu‘s failed console line, which despite not selling well cemented it’s place in gaming history with a number of technical firsts.
See also the breakdowns of the individual consoles here:
Continue reading “System Histories: FM Towns Marty”