Lets look at: Bandai Apple @Work Pippin: Apple’s gaming folly

Bandai Apple Pippin

Apple’s relationship with games has always been a little confused, but during the PowerMac era when they were trying to gain market share in any way possible gaming was seen as a possibility.

Enter the Apple Pippin architecture, a hardware reference based on the Quadra PowerMac line and featuring an entry level 603 processor.  Apple hoped to sell this to manufactures as a way of gaining access to the living room.

In the end only two manufacturers joined the program, Bandai who concentrated on Japan and North America and Katz Media who released the European version.

In the end the high cost and relative lack of performance to the rest of the Fifth Generation  consoles killed the project.  Japan and North America saw less than 100,000 sales combined and Europe only ever saw a very limited release before being cancelled.

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NEC PC Engine LT

NEC PC Engine LT

We take a look at NEC’s portable, but not mobile, handheld console, the PC Engine LT.

The LT fitted a slightly strange niche in the gaming market, coming halfway between NECs CoreGrafx home console and their GT handheld.  It had a similar footprint to the diminutive CoreGrafx and had a built-in screen like the GT (although larger and far better quality).  But the LT was not mobile like the GT, there were no batteries, you needed to have a PSU plugged in.

In this sense it’s more akin to the Nintendo Wii U in spirit, more about freeing up the household TV than taking games with you.

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We take a look at Outrun Ports

Outrun is probably one of the best loved Arcade racers out there.  Designed by Yu Suzuki in 1986 it utilised the hardware created for the earlier Hang On and Space Harrier titles.

Because it was an incredibly popular Arcade machine it was ported to many consoles, we take a look at it on:

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