Japanese unboxing part 2: Laserdiscs and Gundam

The second part of our giant Japanese delivery unboxing.

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Lets look at the Samsung DVD-N501 with Nuon

Nuon decided to enter the entertainment industry in a slightly different way to the likes of Nintendo or Sega.  Instead of making their own console and licensing third party games they, instead, made a chip and licensed that to electronics companies.

The plan was for the chip to appear in all manner of electronics, including Microwave ovens and DVD Players.

In the end it only showed up in a couple of DVD Players,

Continue reading “Lets look at the Samsung DVD-N501 with Nuon”

Kickstart campaign for Gaming in the Obscure is live

We’ve started a Kickstarter campaign to help publish our book, Gaming in the Obscure.  The book covers some of the more obscure consoles that we’ve dealt with, not all of them are unknown, but they are consoles that not too many people own.

Years of collecting consoles have given us a lot of interesting information to write about, we decided to go for the coffee table style of book, mostly because one of the things we love about some of these consoles is how they look.  The format we’ve chosen allows us to have the images up front, just how it should be.

If you want to back us then please go here https://www.kickstarter.com/projects/12313189/gaming-in-the-obscure?ref=ap7d84.

The book will be available after the campaign but the Kickstarter will have a unique cover design.

Continue reading “Kickstart campaign for Gaming in the Obscure is live”

Lets look at: Bandai Apple @Work Pippin: Apple’s gaming folly Part 2

Bandai Apple Pippin Part 2

Apple’s relationship with games has always been a little confused, but during the PowerMac era when they were trying to gain market share in any way possible gaming was seen as a possibility.

Enter the Apple Pippin architecture, a hardware reference based on the Quadra PowerMac line and featuring an entry level 603 processor.  Apple hoped to sell this to manufactures as a way of gaining access to the living room.

In the end only two manufacturers joined the program, Bandai who concentrated on Japan and North America and Katz Media who released the European version.

In the end the high cost and relative lack of performance to the rest of the Fifth Generation  consoles killed the project.  Japan and North America saw less than 100,000 sales combined and Europe only ever saw a very limited release before being cancelled.

Continue reading “Lets look at: Bandai Apple @Work Pippin: Apple’s gaming folly Part 2”

Lets look at: Bandai Apple @Work Pippin: Apple’s gaming folly

Bandai Apple Pippin

Apple’s relationship with games has always been a little confused, but during the PowerMac era when they were trying to gain market share in any way possible gaming was seen as a possibility.

Enter the Apple Pippin architecture, a hardware reference based on the Quadra PowerMac line and featuring an entry level 603 processor.  Apple hoped to sell this to manufactures as a way of gaining access to the living room.

In the end only two manufacturers joined the program, Bandai who concentrated on Japan and North America and Katz Media who released the European version.

In the end the high cost and relative lack of performance to the rest of the Fifth Generation  consoles killed the project.  Japan and North America saw less than 100,000 sales combined and Europe only ever saw a very limited release before being cancelled.

Continue reading “Lets look at: Bandai Apple @Work Pippin: Apple’s gaming folly”

NEC PC Engine LT

NEC PC Engine LT

We take a look at NEC’s portable, but not mobile, handheld console, the PC Engine LT.

The LT fitted a slightly strange niche in the gaming market, coming halfway between NECs CoreGrafx home console and their GT handheld.  It had a similar footprint to the diminutive CoreGrafx and had a built-in screen like the GT (although larger and far better quality).  But the LT was not mobile like the GT, there were no batteries, you needed to have a PSU plugged in.

In this sense it’s more akin to the Nintendo Wii U in spirit, more about freeing up the household TV than taking games with you.

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We take a look at Outrun Ports

Outrun is probably one of the best loved Arcade racers out there.  Designed by Yu Suzuki in 1986 it utilised the hardware created for the earlier Hang On and Space Harrier titles.

Because it was an incredibly popular Arcade machine it was ported to many consoles, we take a look at it on:

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